Doom BFA 1.4.4

Doom BFA is a Doom 3 BFG GPL source port

filecart Linux Updated Oct 31, 2026
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About Doom BFA

DOOM BFA is a DOOM 3: BFG Edition source port Based on RBDoom3BFG.

This is the Special Flatpak Edition

It contains all the features of the original with some UX extras for Flatpak

This version is pre-bundled with the launcher which can allow you to select the game path of
your choise (It takes alittle time to find the game paths) If you want to skip the launcher and
run the game directly launch it with the launch argument '-open-directly' followed with '+set fs_basepath'
and the gamepath of your choice

To install Open platform put the Open Platform's .so file on the game's base folder. And any
additional .so files on the game's folder along side with any additional files that are required

Known Bugs:

(NOTE: Those bugs only apply to that release)

• Using Open Platform with Steam might result the associated game to be stuck in playing state,
as a workaround restart the Steam Client

• The engine doesn't boot after installing OpenPlatform with Steam. Try to block access to
the wayland socket from the app's flatpak rights

• Loading mods with custom new game entry might not load the custom new game entry. Restart
the engine

License: GPL-3.0
Release info Update on Oct 30, 2026
Release notes [Classic DOOM]
• Revert P_FindSectorFromLineTag to it's original logic (fixes issue with later levels in Plutonia Expiriment)
• Fix and improve Multiplayer by using DOOM 3's idUDP class
• Fix corshair hit frame decay
• Improve Damage based rumble effects
• Add a new DEHACKED extension for Weapon Impulse trigger effects (see https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG/wiki/A11.-DEHACKED-Extensions#weaponimpulse)
• Add screen shader that can be enables in Video Settings -> Adv Graphics (The name of the shader files are classic.vs & classic.ps)

[DOOM 3]
• Fix Sound Settings repeated auto adjustment bug
• Complete rework of the Multiplayer menu
• Add player lobby discoverability over LAN
• Allow the "connect" command to be used and fix minor networking issue
• Fix issue with interactive materials not rendering particles (using code from Cst-DOOM-3-BFG)
• Use area name first for EAX audio area detection
• Restore, rename and Texture LOD BIAS to Texture Distance LOD and moved it to the graphics settings (hide SSGI)

[Engine]
• Replace Win32 windowing, event and input systems with SDL3
• Add support For Impulse Triggers (Requires Windows 10 or newer and for Linux is recommended to use the following driver: https://github.com/MadDeCoDeR/xone/tree/impulse_trigger)
• Fix how screen parameters (fullscreen, borderless, windowed) are applied on SDL
• Replace the joystick detection thread with SDL events
• Add a basic application manifest for better Windows Version detection
• Increase default max aniso filtering from 8 to 16
• Improve how the cvar r_useOpenGL32 is used and allow the minimum version of OpenGL to be 3.0
• Replace GLEW with GLAD and fix missing extension errors when using MESA drivers on Core Profile
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