Itinerant Rig 1.7.5
Itinerant Rig is a touch-first 3D character animation tool built for
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About Itinerant Rig
Itinerant Rig is a touch-first 3D character animation tool built for
creators on the go, with a focus on game development. Import or model from scratch & rig a character, pose it with your fingers,
key full animations, and export a ready-to-use file — all without ever
touching a mouse or keyboard.
Bring in a character built in Blender (or any tool that exports .glb,
.gltf, .fbx, or .obj) — complete with bones, weights, and shape keys — and
start animating immediately. No importing pipelines, no desktop-only
software. Just your model and your hands.
FEATURES
Touch-Native Posing
Tap a bone to select it, drag the on-screen rings and arrows to rotate and
move it — gizmos built from the ground up for fingers, not cursors. Orbit,
pan, and zoom the camera with familiar touch gestures.
Full 3D Modeling & Layered Texture Painting
Create, model, sculpt, weight paint, and texture paint in a
full 3d Modeling pipeline. Includes simple layer
texture painting & many brilliant tools to bring your characters
to life!
Full Animation Timeline
Keyframe any pose, scrub the timeline, loop clips, and fine-tune motion
with a graph mode for per-bone curves and easing. Manage multiple named
clips per character.
Inverse Kinematics & Spring Bones
Pose limbs naturally with IK chains, pole targets, and planted/pinned feet.
Add jiggle and secondary motion with spring bones and colliders — hair,
tails, and accessories that move on their own.
Eye Look-At Rig
Give your character a draggable gaze target that both eyes track
automatically as the head moves.
Shape Keys & Facial Animation
Animate blend shapes by hand, drive them automatically from a bone (great
for corrective shapes), or set up automatic blinking.
Custom Shaders & Materials
Build layered material stacks per mesh, including your own custom Godot
shaders with live-editable parameters. Save a shader setup once and apply
it to other meshes or other projects in a couple of taps.
Multi-Character Scenes
Add multiple characters to a single scene, each with its own rig, clips,
Cutscene Mode
Sequence whole animation clips, sounds, and a dedicated keyable camera into
a full cutscene — then render it out as an image sequence with mixed audio
for editing in any video tool.
Audio & Lip-Sync
Import sound clips and line them up against your animation with a visual
waveform.
Export Your Way
Export a portable, editable Godot project folder, or a standalone
.glb/.gltf file with baked animations — ready to drop into a game engine
or open in another 3D tool.
Undo/Redo, Autosave, and a full in-app help reference are built in, so you
can experiment freely and never lose your work.
Whether you're a solo animator, a game developer prototyping character
motion, or an artist who wants to pose and shoot ideas away from a desk,
Itinerant Rig puts a real animation workflow in your pocket.
LANGUAGES SUPPORTED
------------------------------------------------------------------
English (default), Spanish, French, German, Portuguese, Japanese
License: Commercial
creators on the go, with a focus on game development. Import or model from scratch & rig a character, pose it with your fingers,
key full animations, and export a ready-to-use file — all without ever
touching a mouse or keyboard.
Bring in a character built in Blender (or any tool that exports .glb,
.gltf, .fbx, or .obj) — complete with bones, weights, and shape keys — and
start animating immediately. No importing pipelines, no desktop-only
software. Just your model and your hands.
FEATURES
Touch-Native Posing
Tap a bone to select it, drag the on-screen rings and arrows to rotate and
move it — gizmos built from the ground up for fingers, not cursors. Orbit,
pan, and zoom the camera with familiar touch gestures.
Full 3D Modeling & Layered Texture Painting
Create, model, sculpt, weight paint, and texture paint in a
full 3d Modeling pipeline. Includes simple layer
texture painting & many brilliant tools to bring your characters
to life!
Full Animation Timeline
Keyframe any pose, scrub the timeline, loop clips, and fine-tune motion
with a graph mode for per-bone curves and easing. Manage multiple named
clips per character.
Inverse Kinematics & Spring Bones
Pose limbs naturally with IK chains, pole targets, and planted/pinned feet.
Add jiggle and secondary motion with spring bones and colliders — hair,
tails, and accessories that move on their own.
Eye Look-At Rig
Give your character a draggable gaze target that both eyes track
automatically as the head moves.
Shape Keys & Facial Animation
Animate blend shapes by hand, drive them automatically from a bone (great
for corrective shapes), or set up automatic blinking.
Custom Shaders & Materials
Build layered material stacks per mesh, including your own custom Godot
shaders with live-editable parameters. Save a shader setup once and apply
it to other meshes or other projects in a couple of taps.
Multi-Character Scenes
Add multiple characters to a single scene, each with its own rig, clips,
Cutscene Mode
Sequence whole animation clips, sounds, and a dedicated keyable camera into
a full cutscene — then render it out as an image sequence with mixed audio
for editing in any video tool.
Audio & Lip-Sync
Import sound clips and line them up against your animation with a visual
waveform.
Export Your Way
Export a portable, editable Godot project folder, or a standalone
.glb/.gltf file with baked animations — ready to drop into a game engine
or open in another 3D tool.
Undo/Redo, Autosave, and a full in-app help reference are built in, so you
can experiment freely and never lose your work.
Whether you're a solo animator, a game developer prototyping character
motion, or an artist who wants to pose and shoot ideas away from a desk,
Itinerant Rig puts a real animation workflow in your pocket.
LANGUAGES SUPPORTED
------------------------------------------------------------------
English (default), Spanish, French, German, Portuguese, Japanese
License: Commercial
| Release info | New Release on Oct 17, 2026 |
|---|---|
| Release notes | IK pole Targeting is improved |
| Listing data | App Store |
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